3/20/2021 0 Comments Rfactor 2 Mod
It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism.It is also possible to create an Update when you only want to change a few files, and dont want to redistribute an entire mod package.A component is the collection of files comprising a track, vehicle, HUD, even a UI.
All of these files are stored in one or more mas files, and combined into a single deliverable.mod file. A mod is just a collection of components, also combined into a single deliverable.mod file. Rfactor 2 Mod Mods And ComponentsBoth mods and components are installed using one of several different installers: in-game from the UI, using the stand-along ModMgr utility, or using utilities in both the Component Packager and Mod Packager. There are very few loose files anywhere, as almost every file is in a.mas file. Installation of mods consists of extracting the mas files from the component mod file to specific directories. Every component includes a manifest file located in the component sub-directory. Core components cannot be modified - the game will check these components and wont run if theyve been modified. Certain non-core components will also be pre-installed into the Installed dir, along with their manifest files. Mod files must be located in a dir called Packages under the rF2 root dir, so the in-game mod installer can find them. A mod consists of at least one Vehicle and one Location component, and optionally others. Currently, the Mod Packager tool will only create a Mod from installed components. This mas file should probably be separate, and should be named something unique like c6rteams.mas, not teams.mas, since mas files from a few different vehicle teams could be opened at the same time. Each layout-specific mas file should also contain other layout-specific files (.gdb,.aiw, etc.), and each should have a unique name since all layout mas files will be in the same component mas. You can select multiple masfiles with shftctrl and delete them from the list with the X button. The rfm file is really just a placeholder - most of the info in the.rfm file will still be used except for the track and car filters. You will manually add track layouts and vehicle teams to the mod in a later step. Once the rfm mas file is created, hit the P (package) button on the mas utility toolbar. All you can do at this point is hit the Select rFM Browse button to locate your rfm mas file. The Mod Name is taken from the rfm file in the rfm mas, and its probably best not to change this. If you want a different Mod Name, change it in the original rfm file, re-mas, and select the new version. Select an individual locationvehicle, then select one or more layoutsteams from each component to be used in the mod. If a component is not installed, you will still be able to add it to the mod, but you cannot choose any layoutsteams until it is installed. You can install the selected components using the Disc button. The checkbox next to each locationvehicle indicates whether the component is a virtualcomponent (will be physically included in the.mod file).
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